How playing with video games may present a hazard to your health
An intriguing editorial by Mark Griffiths, of the department of social sciences at Nottingham Trent University, in the 16 July issue of the BMJ, discusses whether playing video games presents a hazard to your health, and whether, on the contrary, it may be therapeutic.
It has been asserted that such games help in the management of pain,
since they distract a player’s attention from the troublesome sensation
of neurodermatitis, for instance. Moreover, video games provide cognitive
distraction for children who are undergoing chemotherapy for cancer,
reducing nausea and lowering systolic blood pressure. They may be useful
in physiotherapy or occupational therapy since they do not rely on passive
movements or painful limb manipulations. They can help develop social
and spatial ability skills in children and adults with severe learning
disability or autism, and children with impulsive and attention deficit
disorders.
But there is always the risk of addiction and increased aggressiveness.
Individuals suffering from epilepsy may experience an attack if they
are photosensitive. Seizures are most likely where there are rapid scene
changes or when repetitive patterns and flickering achieve a high intensity.
Other adverse reactions have included auditory hallucinations, enuresis,
encopresis, joint pain (wrist, toe or ankle), tenosynovitis, hand-arm
vibration syndrome, peripheral neuropathy and obesity. In such cases
it is difficult to rule out other causes.
It is thought, on balance, and allowing that video game playing is highly
prevalent among children and adolescents in industrialised countries,
there is scant evidence that moderate indulgence will have serious adverse
effects. When they occur they will most likely be relatively minor and
temporary. However, there is need for more evidence on what
may follow excessive gaming, particularly if the player shows signs of
developing an addiction.
Back to Top
|